VIBE CODING - The Ultimate Guide with Resources
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AI “Vibe Coding” Game Dev Resources (2025 Vibe Coding Jam Edition)
Vibe coding is an AI-driven, flow-state approach to development – you describe features in natural language, and let AI generate the code.
It emphasizes “going with the flow” and not overthinking structure, allowing rapid prototyping with messy code that just works (
Pieter Levels (@levelsio on X) used Vibe Coding to create the “Fly Pieter” game that rapidly started generating $50,000+ per month from sponsorships.
He is hosting the 2025 Vibe Coding Game Jam, a 7-day competition where at least 80% of each game’s code had to be written by AI.
The games had to run in the browser (no installs or logins) and be free to play, prompting many developers – even with zero game dev experience – to build games by “chatting” with AI tools
Overview of Vibe Coding, the contest and what people are building.
Below is a curated collection of tutorials, live coding videos, behind-the-scenes posts, tool info, game links, and communities related to AI-assisted “vibe coded” game development.
📚 Tutorials & Walkthroughs for AI-Coded Game Dev
Below are some guides that people have posted to help you get started on Vibe Coding journey.
Vibe Coding With Cursor (VIDEO)
This is by Riley Brown, it’s a 30 minutes video that goes over Vibe Coding with Cursor.
How to Vibe Code Games and Deploy Them for Free on Hugging Face
AK (@_akhaliq) walks you through how to host your Vibe Coded game on Hugging Face.
Ultimate Guide to Vibe Coding
This is by Nicolas Zullo, it’s a text guide that’s published on GitHub.
Comes with a PDF for rules to upload to Cursor that have best practices.
The Best Tips on X for Vibe Coding
Indie Hackers (@IndieHackers) put together a thread that highlights posts from all over X, giving the best Vide Coding tips and tricks.
Great thread to bookmark to come back to.
READ THE FULL GUIDE ON TWITTER
🎥 Videos,Demos and Doing AI Game Development “In Public”
Looking to follow along with someone as they build out their world?
Here are some developers that are not scared to “build in public” and showcase their creation.
Vibe Sail
This is yet another game that’s growing fast.
Play the game here: VIBE SAIL
Follow the developer here: Nicola
He does livestreams where you see him add functionality to his game including one-shotting adding a blimp to the game.
CoD + Fortnite + Minecraft inspired deathmatch
This is one of the entries to the 2025 Game Jam.
TRY IT HERE: HYGROUNDS
Follow The Developer: ArkDev
All About AI on YouTube
This will showcase Claude Code a lot more for development, unlike the more popular Cursor.
The developer used AI tools to generate a basic first-person shooter with networked multiplayer.
🛠 Common Tools, Engines, and AI Platforms Used
Vibe coding leverages a stack of AI tools and accessible game engines. Some of the most frequently mentioned in jam projects:
- Large Language Models (Code Generators): The “brains” behind vibe coding are LLMs that can output code. OpenAI’s ChatGPT (GPT-4) was heavily used, as was Anthropic’s Claude (notably version 3.5/3.7 which some devs favored for coding). For example, the Hytopia team explicitly used Claude 3.7 for their sho (Barsee on X: “4. A Fortnite / CoD deathmatch game with a Minecraft …)L13】, and another dev built a space game with Claude handling most l (Show HN: I vibe coded this 3D space meteor shooting web game in 3 days | Hacker News)L18】. Grok 3 (the new LLM from Elon Musk’s team) also appears in several dev – some jam devs experimented with it for code generation. Many devs would ping-pong between models: e.g. use GPT-4 for one task, Claude for another, to get around context limits or take advantage of each model’s strengths. One developer quipped on Reddit that “if you’re a web dev with no game dev experience, building a game like this is definitely possible – if not easy – with the current capabilities of vibe coding”, after using Claude to create a 3D shooter in 3 (Show HN: I vibe coded this 3D space meteor shooting web game in 3 days | Hacker News)L18】.
- AI Pair-Programming Tools:GitHub Copilot was a quiet workhorse for many. It auto-suggests code as you type, so a lot of jam participants kept Copilot enabled in VS Code to fill in boilerplate or speed up simple functions (one dev even built the entire AI game directory website in <1 hour using Copi (Hype on X with AI Built Games (vibe-coded) : r/IndieDev)227】. Dedicated AI IDEs like Cursor and Bolt were also popular. Cursor (a specialized AI code editor) lets you write a prompt and directly applies code changes – devs praised how well it works with Three.js project. Bolt (by Bolt.new) is another AI coding assistant integrated with VS Code; it sponsored the jam and many tried it out. Essentially, these tools let you converse with AI inside your editor, rather than copy-pasting from ChatGPT – perfect for “vibing” as you build. Replit’s Ghostwriter was another platform some used, since Replit provided easy hosting for web games and an AI helper. One YouTube tutorial shows how to use Replit’s AI agent to build and deploy games in one environment, which lowers the barrier for beginners.
- Web Tech & Game Engines: Given the jam’s web-playable requirement, JavaScript and WebGL frameworks were extremely common. Three.js in particular was highlighted as *“playing nicely with AI coding too. Since Three.js is a straightforward library for 3D graphics in JS, many found that GPT-4 could generate workable Three.js code from prompts (e.g. “spawn a textured cube” or “add camera controls”). Some entries used higher-level engines built on Three.js: for example, the HYTOPIA engine (for Minecraft-like worlds) was used in the FPS e (Barsee on X: “4. A Fortnite / CoD deathmatch game with a Minecraft …)L13】, and one open-source starter kit called Viber3D (React Three Fiber + Three.js) was created to help vibe coders get a 3D game template quick.. For 2D games, devs used simple HTML5 canvas or libraries like Phaser. A few went with Godot or Unity (exporting to WebGL), but these were minority choices due to the short timeframe. There were even text-based games (one entry used the AI Dungeon platform for a text adventure. Notably, one tutorial project used Python with Pygame (for Nebula Dominion) to prove AI could handle non-JS game (AI Game Development: From Concept to Reality AI Coding Demo – Geeky Gadgets)168】 – but in the jam, browser-based JS games dominated for easy sharing.
- AI Art & Asset Generators: Vibe coding isn’t just about code – many developers used AI for art, sound, and even game design ideas. Generative image tools like Midjourney, DALL-E, or Stable Diffusion provided sprites and textures (“AI art generators created all my character sprites in minutes” was a common refrain). Some participants leveraged newer tools: one dev mentioned using Adobe’s generative fill and Scenario.GG for game art. For music and sound FX, tools like Boomy or AI Dungeon’s sound packs were used to quickly get background tunes. A great example is the Flappi Bird project, where AI models produced the 3D bird model, music, and even the flapping sound, not just the (GitHub – lappemic/awesome-ai-built-games: An awesome list of ai built games)262】. Additionally, asset libraries were a lifesaver – free sites like OpenGameArt and Sketchfab (3D models) were frequently recommended. Some devs would grab a free asset and then use AI upscalers or modifiers to fit their game’s style. Overall, jam teams that lacked art skills leaned on AI to generate visuals that were “good enough” for a prototype.
- Testing and Debugging with AI: Interestingly, vibe coding workflows even used AI for QA. Developers would paste error messages or buggy behavior descriptions back into ChatGPT/Claude to get debugging. Since the AI often wrote the code, it could usually suggest a fix (“I got this error, how do I fix it?” yields a quick solution. Some used GPT-4’s Code Interpreter or dev tools plugins to run and test code in the chat itself. There’s an emerging best practice to “always run AI code and then have AI analyze it” – for instance, one Redditor advised vibe coders to pass their final code through a second AI (a “reasoning” model) to catch mistakes. This kind of AI-on-AI validation is becoming part of the workflow to shore up the reliability of vibe-coded projects.
🌐 Communities & Forums for Vibe Coding Game Dev
The rapid rise of vibe-coded games has spurred active communities where developers share progress, tips, and game links:
- Twitter/X: Much of the jam action played out on X. Pieter Levels himself posted daily updates, encouragement, and eventually the winners of the jam (the judging panel even included the creator of Thr (MrDoob – X)-L37】). Developers posted their game demos as replies or with the hashtag #VibeCodingJam. Scrolling through those threads is a goldmine: you’ll find mini postmortems, short clips of AI-made games, and devs crediting tools (“Built in 2 days with GPT-4 and Copilot!” was a typical brag). For example, one dev posted: “Nodebuster clone – saw a YouTuber play it at 2am, decided to vibe code my own”, and shared how ChatGPT helped him recreate the entire gameplay overnight. These social posts often link out to longer write-ups or GitHub repos.
- Reddit: On subreddits like r/IndieDev and r/ChatGPTCoding, vibe coding is a hot topic. In fact, one indie developer (u/rrmdp) announced the creation of the AI Built Games directory on r/IndieDev during the jam, after seeing the “hype:. He noted how Pieter’s success galvanized so many devs that a central list was needed, and described building the directory site itself with AI tools (Copilot) in under an . The post got a lot of attention and contributions (over 100 games were submitted to the directory). Meanwhile, r/ChatGPTCoding is full of vibe coding discussions – from success stories to cautionary tales. Some threads debate the merits (“Hot take: vibe coding is NOT the future” argue a few, concerned that newbies won’t actually learn to (Getting Started with Vibe Coding – Medium)-L13】. Others share prompts and debug tricks specifically for game dev. There’s even humorous counter-trends, like a Redditor in r/C_Programming posting *“everyone on X is vibe coding games with AI, so I decided to raw-code my next game in C with no librar (everyone on X is vibe coding games with AI and so I decided to *raw …)-L24】 – a playful jab at the movement. Overall, Reddit has become a space for more in-depth discussion outside the rapid-fire posts on X.
- Directories & Showcases: The aforementioned AI Built Games directory (aibuiltgames.com) is an evolving community project. It catalogs AI-created games by genre (action, puzzle, sim, etc.) and provides links to play (Vibe coded games – Directory of vibe coded games) (Vibe coded games – Directory of vibe coded games)-L63】. Each entry credits the creator’s Twitter and often includes a one-liner about the game. It’s a great way to explore jam games and beyond. Another site, AllAIgames.com, curates top AI-made games, and an Awesome AI-Built Games repo on GitHub lists projects with brief descriptions and tools used (for example, it notes which games were built with GPT-4 vs Claude, (GitHub – lappemic/awesome-ai-built-games: An awesome list of ai built games) (GitHub – lappemic/awesome-ai-built-games: An awesome list of ai built games)L262】. These lists not only let you play the games but also often link to dev posts or source code – perfect for learning from others’ approaches.
- VibeCoding.games Blog: To keep the momentum going, enthusiast Morgan Linton launched VibeCoding.games, a blog dedicated to highlighting cool AI-built games and providing learning reso (Vibe Coding is enabling an entirely new generation of game developers | by Morgan Linton | Mar, 2025 | Medium)L163】. He invites developers to submit their projects’ stories and promises to feature them for free, in the spirit of community knowledge-sh (Vibe Coding is enabling an entirely new generation of game developers | by Morgan Linton | Mar, 2025 | Medium)L167】. Blogs like this (and newsletters on Substack) are starting to chronicle the vibe coding movement, with interviews and breakdowns of successful projects. For example, Morgan’s Medium posts dissect why vibe coding is “unlocking a new generation of game developers” and even address the backlash, quoting both skeptics and proponents in the community d (Vibe Coding is enabling an entirely new generation of game developers | by Morgan Linton | Mar, 2025 | Medium) (Vibe Coding is enabling an entirely new generation of game developers | by Morgan Linton | Mar, 2025 | Medium)-L91】. It’s clear that alongside the games themselves, a vibrant meta-discussion is happening about what this means for the future of game dev.
- Discord & Other Forums: Many indie dev Discord servers now have channels for AI-assisted dev. The Replit community Discord saw an uptick in users sharing their jam games and asking for prompt tips. Even the Godot Engine forums had a thread on using ChatGPT to write GDScript for game jam prototypes. As vibe coding continues to grow, expect more dedicated groups to form. One early example is vibecoding.app, a directory of AI dev tools (not games, but tools for vibe co (VibeCoding – Discover AI-Powered Coding Tools)-L38】 – its community often discusses which IDE or model works best for certain tasks. And of course, Hackers News had its share of discussions, like a Show HN titled “I vibe coded this 3D game in 3 days” where the author received feedback and iterated fu (Show HN: I vibe coded this 3D space meteor shooting web game in 3 days | Hacker News) (Show HN: I vibe coded this 3D space meteor shooting web game in 3 days | Hacker News)-L21】.
In summary, the 2025 Vibe Coding Game Jam showcased how AI tools like ChatGPT, Claude, Copilot, etc., can empower even solo developers to create games in a “code by conversation” style. The resources above – tutorials, videos, dev write-ups, and community hubs – provide a roadmap for anyone who wants to try this “just vibe it” approach to game development. Whether you want to watch an expert build a game with AI in 20 minutes, read how a flight sim hit $50k/mo thanks to vibe coding, or join a forum to swap tips, the links here have you covered. Happy vibe coding, and have fun building the next AI-crafted game! 🚀
📦 Sources and Further Reading
- Levelsio (Pieter Levels) – *2025 Vibe Coding Game Jam announcement and (Oluwapelumi olamilekan @olami_js – Twitter Profile | Instalker)34-L41】 (jam tweet excerpt)
- Emanuel Maiberg – *404 Media: “This Game Created by AI ‘Vibe Coding’ Makes $50,000 a (This Game Created by AI ‘Vibe Coding’ Makes $50,000 a Month. Yours Probably Won’t) (This Game Created by AI ‘Vibe Coding’ Makes $50,000 a Month. Yours Probably Won’t)75-L80】 (fly.pieter.com story & vibe coding explainer)
- Geeky Gadgets – *“From Concept to Reality: Vibe Coding a Full Sci-Fi Strategy (AI Game Development: From Concept to Reality AI Coding Demo – Geeky Gadgets) (AI Game Development: From Concept to Reality AI Coding Demo – Geeky Gadgets)53-L61】 (Nebula Dominion case study using Grok, Cursor, Claude)
- Geeky Gadgets – *Nebula Dominion dev d (AI Game Development: From Concept to Reality AI Coding Demo – Geeky Gadgets) (AI Game Development: From Concept to Reality AI Coding Demo – Geeky Gadgets)0-L168】 (AI-generated game mechanics, Pygame for rendering)
- Reddit (u/rrmdp) – *IndieDev: “Hype on X with AI Built Games (vibe-c (Hype on X with AI Built Games (vibe-coded) : r/IndieDev) (Hype on X with AI Built Games (vibe-coded) : r/IndieDev)9-L227】 (jam hype, creation of AI Built Games directory with Copilot)
- Hacker News (Show HN) – *“I vibe coded this 3D space meteor shooting web game in 3 (Show HN: I vibe coded this 3D space meteor shooting web game in 3 days | Hacker News)10-L18】 (dev describing Claude-assisted game dev)
- Twitter (ArkDev @ HYTOPIA) – *Jam entry post (Fortnite/Minecraft-like FPS via C (Barsee on X: “4. A Fortnite / CoD deathmatch game with a Minecraft …)L5-L13】 (AI tools and engine used for a 3D multiplayer game)
- Awesome AI-Built Games (GitHub list by @lappemic) – game listings with AI tool (GitHub – lappemic/awesome-ai-built-games: An awesome list of ai built games) (GitHub – lappemic/awesome-ai-built-games: An awesome list of ai built games)7-L262】 (e.g. Duke Nukem 3D 2025 with Grok+Claude, Flappi Bird with Grok3+Claude3.5+Cursor)
- AI Built Games – *Vibe-coded games dir (Vibe coded games – Directory of vibe coded games) (Vibe coded games – Directory of vibe coded games)47-L55】 (115+ games from jam and beyond, playable links)
- Medium (Chris Dunlop) – *“Vibe coding with Cursor AI – 4 step (Vibe coding with Cursor Ai with examples | by Chris Dunlop | Mar, 2025 | Medium) (Vibe coding with Cursor Ai with examples | by Chris Dunlop | Mar, 2025 | Medium)87-L95】 (suggesting game design docs and changelogs for AI context)
- Medium (Niall McNulty) – *“Getting Started with Vibe C (Getting Started with Vibe Coding. Best Practices and Steps to Getting… | by Niall McNulty | Feb, 2025 | Medium) (Getting Started with Vibe Coding. Best Practices and Steps to Getting… | by Niall McNulty | Feb, 2025 | Medium)5-L143】 (tips on prompting, testing, and debugging AI-written code)
- ZDNet – *“What is AI vibe coding? It’s all the rage but not for eve (What is AI vibe coding? It’s all the rage but it’s not for everyone)29-L37】 (discussion of pros/cons and caution about relying on AI)
- Ars Technica – *“Will the future of software development run on v (Will the future of software development run on vibes? – Ars Technica)31-L39】 (mentions the “vibe debug” issue noted by developers)